| Ignites 2.0 |
To clear out all confusion about how the Ignite talent works in 2.0, I decided to make this page. It also mentions how it used to work, so that you can see the difference. Sections: Introduction, 1.12- Ignites, 2.0+ Ignites, summary, credits |
Introduction |
| Example: Fireball crits for 1500 40% of 1500 is 600 600 divided by 2 is 300 So, in other words, you will get two ticks of 300 damage. |
In and before 1.12 What does "add tick value" mean, then? Let's use our old Fireball as the example. The tick value would be 300. Critting again for 1500 would add 300 to the tick value, so it could look like this: Now, if you do the maths, 1500+1500=3000. However, 300+600+600=1500. 40% of 3000 would be 1200, which is the damage the ignites would have done if the Ignite died between the crits: 1500 Crit, 300 Tick, 300 Tick, 1500 Crit, 300 Tick, 300 Tick 300+300+300+300=1200. You see now, how "chain critting" with fire spells allowed you to create damage? The Ignites simply caused more than 40% extra damage. The bonus only grew the bigger the stack got: 1500 Crit, 300 Tick, 1500 Crit, 600 Tick, 1500 Crit, 900 Tick, 1500 Crit, 1200 Tick, 1500 Crit, 1500 Tick, 1500 Tick 1500+1500+1200+900+600+300=6000. 1500*5=7500. This is 80% bonus damage now! Since it cannot stack further than five (which, depending on gear, number of fire mages, luck and ability to cooperate, could be very hard or relatively easy to reach), it cannot get more "out of hand", than this, you'd think. However, even though new crits would not add tick value, they would reset the duration, which really kept Scorch in the game as you could cast two Scorches in the same time as one Fireball, and with Incinerate you would also get extra crit on it. So with rather measly Scorch crits, you could keep this 750DPS DoT alive. These crits could come from any fire mage in the raid, not just the "owner" of the Ignite. You just needed to crit every 3.5sec or so. Here is a good example of how crazy it could get, though it's far from the best one. As you can see, I got aggro from it as well. Wonder why, eh. ;) |
In 2.0 *** NOTE: For some mages it still acts exactly as it did in 1.12. I don't know why, but if you have knowledge or theories, please share! *** So, an example. Let's use our good old 1500 Fireball crit (get better gear, srsly!): 1500 Crit, 300 Tick, 1500 Crit, 450 Tick, 450 Tick 300+450+450=1200. 1200 is 40% of 3000. How did it happen? The 1500 crit generated 600 Ignite damage, however one tick came before the next crit. So there was 300 damage yet uncaused. This was split across the two 300 ticks of the next crit, hence 300+150=450 each. Here's a real example. 2361 Crit, 472 Tick, 2528 Crit, 742 Tick, 742 Tick 472+742+742=1956 Another cause of worry is, what happens if you crit again before it even ticks? For reference, in the old system this still increased the tick value in the same way, you just didn't get ticks between. You could pretty much say the same for this, though the reasoning is different the result is the same: 1500 Crit, 1000 Crit (Fire Blast :P), 500 Tick, 500 Tick I will provide you with another real example. 1368 Crit, 1038 Crit, 482 Tick, 481 Tick 482+481=963 There is one bug, however, which occurs if you score two crits at the very same time. This will usually only happen if you use a bolt spell (Fireball/Pyroblast) and then an instant (usually Fire Blast) and they land at the same moment. I'm not going to promise it can't happen in other situations but the basic idea is two fire spells critting at the very same time. If this happens, you will only get the Ignite damage from the last spell. Example!
2477 Crit, 1236 Crit, 247 Tick, 248 Tick I guess everyone can see that it's too little damage so I won't be that elaborate, I will simply prove that it's the Fire Blast's exact Ignite I'm getting. Another drawback is that if your crit is partially absorbed, only the non-absorbed damage will be used for Ignite damage calculations. Say you crit for 1500, but 1000 is absorbed, effectively causing 500 damage to your target. The Ignite will then be two ticks of 100 (500*0.2=100), whereas if the absorbed damage was included as well, it would have been two ticks of 300. A 400 damage loss. |
Summary Pros: Cons: You may want to ask yourself if you find that up to 210% crit damage rather than the guaranteed (ignoring resilience) 200% granted by frost or other classes' nuking trees is worth all these drawbacks. |
Credits Thanks to numerous members of the European Mage Community for promoting and contributing to this site. Sneaky advertisement: I'm using Simple Combat Log, which shows all the damage I take and cause, all the healing I receive and cause, buff/debuff gain and fading, all mana/reputation/honor gains as well as deaths in my vincinity. Nothing more, nothing less, and this is with default configuration. Did I mention it's based on Ace2? I looked for something like it for a year. You might like it too. ;) |